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Devlog
Submission to DAE Game Projects 2022
[Group12] Dumpster Fire
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Devlog
Devlog#10:Release
May 21, 2022
by
Pablo Debusschere
With the final week of polishing behind us, the game is now officially finished and released. It was a long journey to get to where we are now. We had a very rocky start, back when our game concept wa...
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Devlog#9:Polish_1
May 16, 2022
by
Pablo Debusschere
Nearing the end of the project, we mainly added features that increase readability and give more player feedback. The fire lighting has been randomized to make it feel more natural. The light also no...
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Devlog#8:Sprint2_3
May 09, 2022
by
Pablo Debusschere
In this final week of the production sprints we added the final touches. Some assets are still a little rough around the edges, but these will be improved during the polish sprint that starts next wee...
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Devlog#7:Sprint2_2
May 02, 2022
by
Pablo Debusschere
This week we mainly focused on the implementation of last week's assets, as well as bug fixing and ui elements. We added coloured lights to make it more clear what side is from what team. With the new...
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Devlog#6:Sprint2_1
April 25, 2022
by
Pablo Debusschere
A lot of work got done during the Easter break; here's an overview of all new additions to the current build. First of all, we replaced the environment's placeholder textures with permanent, handpaint...
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Devlog#5:Sprint1_2
March 28, 2022
by
Pablo Debusschere
Art wise we finished the general look of the arena. We added all 3d wall decorations, central button, corner support pillars, floor braces. The only thing remaining is the large back window. Character...
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Devlog#4:Sprint1_1
March 21, 2022
by
Pablo Debusschere
After numerous issues and time constraint we were unable to make our core building mechanic good enough for the game to be enjoyable. Instead, we decided to give a new spin to it: instead of collectin...
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Devlog#3:Prototype_2
March 14, 2022
by
Pablo Debusschere
Before we could enter the first sprint, we first needed to improve our main mechanics: this week we mainly focussed on building and placing blocks. One way of placing blocks we tested out was one wher...
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Devlog#2:Prototype
March 07, 2022
by
Pablo Debusschere
General The major decisions we made are that we have chosen a sci-fi theme, and will build our game in Unreal Engine 4.27.2 in C++. We also finished our tech doc and art bible, so our vision of the ga...
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Devlog#1:Research
February 28, 2022
by
NielsDelanghe
1
#Research
Introduction We are second year students at Howest DAE and for our game-projects course we are going to make couch-coop game. Our team exists out of two Game Developers: Soetinck Joachim and Delanghe...
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